// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.

#include "WaterMeshPrivatePCH.h"


class FWaterMesh : public IWaterMesh
{
    /** IModuleInterface implementation */
    virtual void StartupModule() override;
    virtual void ShutdownModule() override;
};

IMPLEMENT_MODULE(FWaterMesh, WaterMesh)



void FWaterMesh::StartupModule()
{
    // This code will execute after your module is loaded into memory (but after global variables are initialized, of course.)
}


void FWaterMesh::ShutdownModule()
{
    // This function may be called during shutdown to clean up your module.  For modules that support dynamic reloading,
    // we call this function before unloading the module.
}



